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Post by The GM on Dec 22, 2015 7:38:01 GMT
Skills: apprentices may start with one +4 one +3 three +2s and four +1s, and 4 refresh points, whereas mentors may start with One +5, two +4s, 2 +3s, three +2s, and four +1s and 7 refresh points
Skill list: Animal Handling Athletics Bows Burglary Contacts Crafts Deceive Empathy Hand to Hand Investigate Notice Physique Provoke Rapport Resources Scholarship Stealth Streetsmarts Survival Weaponry Will
Stunts: Stunts can either expand a skill's use or provide a bonus to a specific use of a skill. I'm allowing players to come up with their own stunts, but you must run them by me first and I will determine the exact bonuses and limits of the stunts. For example regular skill in Scholarship will be used to determine basic knowledge most learned folk would have, reading, writing, basic history, etc, but if you wish to use it in a specialized field such as medicine or lingustics you would have to take a stunt. Alternatively you could take a stunt under Hand to Hand for a specific style of martial arts and gain a bonus vs certain types of opponents, or in certain situations.
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Post by Viasio on Dec 22, 2015 9:04:09 GMT
Viasio
Aspects: High Concept - Vipers' Fang Trouble - Slavish Devotion Surprisingly Pliable Cheshire Grin At the Mercy of the Fates
Skills: +4 Stealth +3 Athletics +2 Hand to Hand +2 Notice +2 Streetsmarts +1 Weaponry +1 Rapport +1 Physique +1 Deceive
Stunts: Asphyxiator - When strangling an unaware target, you may use Stealth instead of Weaponry or Hand to Hand to attack. Eye for (Extraneous) Detail - +2 on Notice tests to pick up on trivial or seemingly trivial details Hardcore Parkour - +2 to Athletics on rolls in a chase across rooftops or other precarious environments
Posessions: 2 sets loose black trousers and vest Thin blue jacket Shimmery blue scarf Kerambit Small wooden box, kept tightly sealed A seemingly endless supply of candied nuts
Orthos
Aspects: High Concept - Nightblades Tactics Master Trouble - Too Old for This Shit One Step Ahead, Two Steps Back Close to the Chest Severe Manner
Skills: +5 Investigate +4 Notice +4 Weaponry +3 Physique +3 Deceive +2 Stealth +2 Resources +2 Contacts +1 Hand to Hand +1 Scholarship +1 Empathy +1 Streetsmarts
Stunts: Attention to Detail - You can use Investigate instead of Empathy to defend against Deceive attempts Danger Sense - Your Notice skill works unimpeded by conditions like total concealment, darkness, or other sensory impairments in situations where someone or something intends to harm you Body Language Reader - You can use Notice in place of Empathy to learn the aspects of a target through observation Lies Upon Lies - +2 to create a Deceive advantage against someone who has believed one of your lies already during this session Mind Games - Use Deceive in place of Provoke to make mental attacks, as long as you can make up a clever lie as part of the attack Big Brother - +2 on Investigate attempts to keep tabs on activity in a particular native area (in this case, the Nightblades' base)
(Red stunts pending GM approval)
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Post by virgil on Dec 23, 2015 1:42:05 GMT
Virgil +4 scholarship +3 will +2 weaponry, empathy, hand to hand +1, notice, stealth, resources
High concept: Witch Hunting Witch Trouble: Overzealous Aspects: Born Blessed, child prodigy, disillusioned convert.
Stunts * surgeon- use scholarship to provide knowledge of the body to hurt or heal a willing or unsuspecting target * Face in the crowd- uses empathy to allow himself to blend into the crowd becoming mostly inconspicuous. * Apprentice Mage- Uses his iron will to bend the heathen powers to fulfill his desires.
Kaia +5 will +4 scholarship, crafts +3 Empathy, notice +2 weaponry, survival, stealth +1 investigate, contacts, athletics, rapport
High Concept: Accidental Killer Trouble: Overcautious Aspects: Learned from the Worst, Tempered with Fire, Kill you with Kindness, Mother knows Best.
Stunts * Mage- uses her will to manipulate the worlds energy to achieve great feats. * She who can See- uses her knowledge of magic to really Look at something. * Mother knows best- her motherly nature grants her a +2 bonus to empathy when dispensing motherly advice (orders) to someone. * Doctor- uses her knowledge of illnesses and medicine to assist or hinder someone * Degree of separation- instead of six degrees of separation she seems to be within three of everyone. Giving her a +2 bonus to contacts when within goldport.
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Post by theros on Dec 26, 2015 15:24:21 GMT
KAI
Refresh 4 Skills 4 stealth 3 notice 2 hand to hand, deceive, athletics 1 animal handling, weaponry, investigate, burglary
High Concept: runaway slave Trouble: You Can’t Take Me, I’m Free Aspects: Restless Adventurer, Loyal Friend, Sword Nerd
Stunts: friendship is magic: +2 on notice in cases when working together with other team members Escape Artist “Slip the surly bonds…”: Can roll stealth to escape bonds Sword prodigy: +2 on weaponry but only in cases of sword use
BALABAN
Refresh 7 Skills 5 stealth 4 will, notice 3 provoke, craft 2 weaponry, contacts, bow 1 resources, streetwise, hand to hand, burglary
High Concept: Tomorrow Comes! Trouble: Talk More Aspects: Good mask-bad lie, death and rebirth, won’t know what hit them, it’s always a trade-off
Stunts: Masquerade: in case of disguise, +2 stealth rolls Voice: Provoke roll for ventriloquism fanatical devotion 1: +2 on provoke rolls in relation to verbally promoting the Nightblades organization’s interests. fanatical devotion 2: +2 on will rolls in relation to defending the Nightblades organization’s security. resources roll for disguise materials Helping Hand: can roll hand to hand to use a magic glove to attempt to heal a friend but transfer wounds to himself.
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Post by abrus on Dec 27, 2015 15:29:48 GMT
Abrus
High Concept: Introverted Chemist Trouble: Dissonant Dispassion No Free Lunch Boiling Blood Nothing Less than Perfection
+4 Crafts +3 Scholarship +2 Deceive +2 Stealth +2 Investigate +1 Streetsmarts +1 Notice +1 Will +1 Resources
Takes One to Know One: You may use Deceive in place of Empathy to tell if someone is withholding information Hippocratic Nope: +2 on Crafts rolls to make chemical substances that directly harm the target Life's but a Chessboard: and all the people merely pieces - +2 on Rapport rolls to coerce information or tasks from a target
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Post by RoseMarie on Dec 27, 2015 19:46:44 GMT
RoseMarie
Aspects High Concept: Black Widow Farmer Fatal Flaw: Pigheaded Smiling face, Dark heart Farmers Hands Fighting for her people
Skills Animal Handling +4 Hand to Hand +3 Deceive +2 Notice +2 Athletics +2 Weaponry +1 Street Smarts +1 Scholarship +1 Will +1
Stunts Black widow for deceive +2 to lure men into a false sense of security Loyal wolfhound that follows commands with animal handling +2 hand to hand when grappling, throwing, wrestling
Additional Has a wolfhound
Laskaris
Aspects High Concept: Proud Drunken Pirate Fatal Flaw: Drinks like a Sailor A Story for Every Occasion Closet Father Former Pirate
Skills Hand to Hand +5 Burglary +4 Stealth +4 Athletics +3 Notice: +3 Deceive +2 Weaponry +2 Street Smarts +1 Provoke +1 Resources +1 Will +1 Investigate +1
Stunts Closet father gives boost to hand to hand when in need to protect Rose Former pirate boost survival at sea. (I'll put more once I figure it out... -_- I'm not good at these)
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Post by abrus on Dec 28, 2015 1:57:23 GMT
Galyn
High Concept: Sadistic Stealth Master Trouble: Force to be Reckless With Getting my Cut Flexibility is the Best Policy Over Your Head
Skills: +5 Athletics +4 Stealth +4 Weaponry +3 Deceive +3 Streetsmarts +2 Hand to Hand +2 Notice +2 Burglary +1 Physique +1 Rapport +1 Provoke +1 Contacts
Stunts: A Little Birdie Told Me: +2 on Contacts attempts to gather information Vicious and Vindictive: Ignore Athletics obstacles when pursuing a target against whom you have a personal grudge or vendetta Hell Hath No Fury: Arousing your anger has serious consequences; +2 on Weaponry and Hand to Hand rolls against targets who have recently provoked or slighted you Anything You Can Do: +2 on Provoke attempts if you can demonstrate superiority over your target in some way
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Post by The GM on Dec 28, 2015 16:46:43 GMT
All these look good to me! Feel free to post in the prologue. Remember it's just your mentors at this point.
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Post by Caerus on Jan 9, 2016 0:31:52 GMT
For clarity's sake, Caerus is functioning more as an NPC than as a PC. Most of everything he does action-wise has GM approval; the GM cannot (unfortunately) control his attitude or tongue.
As by request, here are his aspects:
High Concept: Master Nightblade Instructor Trouble: High Functioning Dependence Sophisticated as Hell Jack of All Prodigies No Empty Threats Taunting the Gallows A'rakhasa
Abuse the information/invokes at your own expense.
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